Perforce Is Betting on Creators in the Age of AI Execution

Perforce Is Betting on Creators in the Age of AI Execution
🕧 7 min

From AI-connected tooling to a 3D art showcase, perforce doubles down on the creators building tomorrow’s games, films, and digital worlds at GDC 2026.

Perforce Software, the DevOps company for global teams seeking AI innovation at scale, today announced a series of community initiatives, including a conversation with Tom Guillermin, co-founder of Sandfall Interactive — the studio behind Clair Obscur: Expedition 33, that will kick off at the 2026 GDC Festival of Gaming Conference. Each initiative is designed to connect, inform, and empower the artists, technical directors, and pipeline engineers creating tomorrow’s digital worlds and experiences.

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As AI reshapes what’s possible in game development and beyond, Perforce is focused on a different question: not what machines can do, but what humans can do at the center of real-time game engine workflows.

“The conversation around AI in creative industries tends to focus on what the tech can produce,” said Jase Lindgren, Senior User Advocate, perforce. “We’re more interested in what creators can make with real-time workflows and tools that keep them in control. That’s what our flagship version control platform, Perforce P4, is built for and that’s what GDC is about for us this year.”

Talking Pipelines: Live Podcast Recording with the Game of the Year Co-Founder and Creator

Behind every great game or film project is a great production story. That’s what the new Perforce podcast “In Development” was built to explore.

Since its launch, the show has been a destination for pipeline directors, technical leads, and production veterans to share what happens inside a production — the hard calls, the pivots, and the challenges that don’t often make it to the conference stage.

Perforce will record a live episode on the expo floor with Tom Guillermin, co-founder of Sandfall Interactive — the studio behind Clair Obscur: Expedition 33, the most awarded game in The Game Awards history, with nine wins, including Game of the Year 2025. Guillermin will discuss what it takes to build a world-class creative pipeline that allowed a team, that never grew beyond 50 people, to ship a record-breaking debut title that incorporated the amount of human craft that earns the kind of recognition game developers dream about. of human craft that earns the kind of recognition game developers dream about.

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Celebrating Craft: The Art of Version Control Showcase

The Art of Version Control Showcase is an open 3D art competition inviting character artists, level designers, 3D modelers, and digital creators of all kinds to submit original work for peer recognition and prizes. Art will be reviewed by judges from leading game studios, including Naughty Dog, Visual Concepts, Mojang Studios, and more. Winners will receive cash to support their projects, be featured at the Perforce booth at next year’s GDC, and be featured in a globally distributed #ArtofVersionControl video on the Perforce YouTube channel and Perforce.com.

Creators can submit work using P4 One across four categories.

  • Best Character or Creature
  • Best Prop or Accessory
  • Best Vehicle
  • Best Process (from concept to final pixel)

Understanding Challenges: The Perforce Real-Time Workflow Survey in Partnership with AWS

Perforce recently launched its annual survey, the Real-Time Workflow Survey: Game Technology and Beyond, in partnership with AWS. The survey examines the real challenges managers, artists, and technical leads face with game technology and gen AI, across game development, VFX, animation, and 3D visualization projects.

The results will inform the annual state of game technology report launching later in 2026 that will be freely available to the industry. This is one of the broadest cross-vertical studies of its kind, and the findings not only inform teams about today’s workflow trends but serve as a compass that influences the roadmaps of today’s most used tools.

Write to us [⁠wasim.a@demandmediaagency.com] to learn more about our exclusive editorial packages and programmes.

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